Maps Westcombe Down

  • Thread starter Deleted member 422
  • Start date
Status
Not open for further replies.
D

Deleted member 422

Welcome to my latest mapping project, Westcombe Down. Although I have taken some time off the editor, to focus on the B7TL, as that nears releasing stage, I though maybe it was time to have a little dabble back in the editor. Hence, it got me hooked and I have decided this is something I would like to finish :)

I want to hang off the details for now, as I have a history of changing my plans, but I will express some key details:

  • The map will currently feature two routes, with the addition of another two, near after. The two routes in the initial release will be suburban, housing routes operated by Stagecoach branded 'The Link'. Numbered 16 & 17, they run from a housing area, into a small town named Westcombe. They follow a fairly complex route, making it all the more challenging for drivers.
  • The map is themed around the South Downs, however set in Kent, and although follows a largely Kentish and Sussex theme, may contain various layouts which are more commonplace elsewhere in the UK.

PROGRESS:
Screenshot 01.jpg
Screenshot 02.jpg
Screenshot 03.jpg
Screenshot 04.jpg


Screenshot 05.jpg


Screenshot 06.jpg


Screenshot 07.jpg


Screenshot 08.jpg

A few things I'd like to kindly ask of people reading, and wanting to comment on this thread:
  • Criticism is not a problem, however please keep it in a relatively kind nature.
  • Asking for bayta (beta) copies is a real problem. The point of a beta is for testing purposes and not just as an early copy of it, and I am fairly sure who I want as testers :)
  • Asking for release dates is generally frowned upon, so save yourself the trouble of being moaned at and don't ask.
  • Pestering with questions that are needless, or plain stupid are not advised.
Hope you enjoy my creations ;)
 

Cauterize1750

#Duuuval
Oct 24, 2016
192
Looking good Kieon - as with every project that pops up i'll be following with interest the progress, always great to see how these things develop over time

Good luck with it.
 
  • Like
Reactions: Deleted member 422

henryhoward14

Active Member
Mar 30, 2016
258
Looks nice so far, the branded bus stops really make it stick out!! In the 4th Screenshot, Is that the new 'The Link' Livery on the C400R?
 

Lakitu

Prepare for trouble! Make it double!
Content Control
Jan 1, 1970
738
Always raise the parked cars by 0.1m or 0.11m if they are on the road or by 0.25 if they are level with the pavement.
 
D

Deleted member 422

Looks nice so far, the branded bus stops really make it stick out!! In the 4th Screenshot, Is that the new 'The Link' Livery on the C400R?
I have not yet done 'The Link' livery for it yet, plus this livery will actually be on the SoloSR :)

Always raise the parked cars by 0.1m or 0.11m if they are on the road or by 0.25 if they are level with the pavement.
Yeah, I know. I just forgot to do it on that one row of cars. That's what bayter's are for :P
 
D

Deleted member 422

Progress has been slow, but it is still going on. Had quite a few things in real-life recently stopping me and this is set to continue for a little while more. The new area's coming in now, is the town of Westcombe. Not much of it yet is showable, however there is a small section seen here:
20170202193429_1.jpg
20170202193402_1.jpg
 

Road-hog123

An Orange Bus
Administrator
UKDT
Dec 10, 2015
1,784
If you have less places for pedestrians to be, they'll be more concentrated. :)
 
  • Like
Reactions: Rhys

iomex

UKDT
Dec 10, 2015
1,344
Because the only paths in that picture are on the pelican crossing prefab. Once they reach the edge of the object, there's no path, so they turn back. And every x seconds, a new ped is spawned at the edge of the path. This continues, filling the limited paths with pedestrians.
 
D

Deleted member 422

Yeah, I haven't got round to placing ped splines yet, as I'm not sure whether tor have the roadside or next to the shops.

However I believe they work the same way as traffic does? SI if you assigned the traffic density high to the paths thereally should be more people.
 
Status
Not open for further replies.