Maps West Cornwall Map

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jb1234

Creator of Cornwall in OMSI2
Aug 21, 2018
3
Welcome to Cornwall for OMSI2 !
The map:
This the first extensive map I have created. In the past i have only created small maps consisting of a few baseboards (depots etc). The map will feature around the western area of Cornwall, with the route originating in Penzance. The plan (at the moment) is to build the map to cover the following areas of west Cornwall:
  • Penzance
  • Long rock
  • Marazion
  • St Erth
  • Hayle
  • Caribs
  • St Ives
This list is subject to change as the build grows. The map itself is more built to represent rather than be exact, although google imagery is being used with some DEM to re-created it the best I can, But don't expect something that'll look spot on ;)

The routes:
The routes I want to feature are representations of real routes. These include:
  • T1
  • T2
  • A2
  • A7
  • M6
  • U4 (AI only)
  • 39A (AI only)
Once again this is subject to change, but gives you a rough idea of what id like to eventually create.

Where am I so far:
So far the main road infrastructure around Penzance town centre out to long rock is complete, with work next starting on building up the scenery within those areas. Work has also commenced in making some custom buildings for the map, such as some special signs and key buildings. For the meantime I have a lot of tidying up to do with the current road markings and pavements.

Updates for this map will appear when I feel I have something worth showing. Id rather people see good progress rather than seeing the odd bit of scenery being added. Any questions about the map, just pop on the thread. Please also feel free to give advice and any criticism.


Some early build screenshots:

kernow3.png

Penzance Bus station slowly starting to take shape.
kernow1.png

Testing with the E400 in Kernow Tinner livery (Mass amount of scenery work do here!)
kernow2.png

Long Rock roundabout test (mid roundabout build- Deffo needs some work ;))
 

TecnoSam6

Who, What, Where, When and how?!
Premium Subscriber
May 8, 2016
68
Welcome to Cornwall for OMSI2 !
The map:
This the first extensive map I have created. In the past i have only created small maps consisting of a few baseboards (depots etc). The map will feature around the western area of Cornwall, with the route originating in Penzance. The plan (at the moment) is to build the map to cover the following areas of west Cornwall:
  • Penzance
  • Long rock
  • Marazion
  • St Erth
  • Hayle
  • Caribs
  • St Ives
This list is subject to change as the build grows. The map itself is more built to represent rather than be exact, although google imagery is being used with some DEM to re-created it the best I can, But don't expect something that'll look spot on ;)

The routes:
The routes I want to feature are representations of real routes. These include:
  • T1
  • T2
  • A2
  • A7
  • M6
  • U4 (AI only)
  • 39A (AI only)
Once again this is subject to change, but gives you a rough idea of what id like to eventually create.

Where am I so far:
So far the main road infrastructure around Penzance town centre out to long rock is complete, with work next starting on building up the scenery within those areas. Work has also commenced in making some custom buildings for the map, such as some special signs and key buildings. For the meantime I have a lot of tidying up to do with the current road markings and pavements.

Updates for this map will appear when I feel I have something worth showing. Id rather people see good progress rather than seeing the odd bit of scenery being added. Any questions about the map, just pop on the thread. Please also feel free to give advice and any criticism.


Some early build screenshots:

View attachment 43849
Penzance Bus station slowly starting to take shape.
View attachment 43850
Testing with the E400 in Kernow Tinner livery (Mass amount of scenery work do here!)
View attachment 43851
Long Rock roundabout test (mid roundabout build- Deffo needs some work ;))
This is looking very promising! It is a beautiful part of Cornwall!
 

KernowKing

#1 Kernow Enthusiast | Repainter
Feb 28, 2017
7
Hello!

Wonderful work, this map is an abseloute brilliant idea, and as Kernow’s #1 fan, this will probably be one of my most looked-forward to projects.

I have a little proposal for you.

I’m willing to join the development team of this project in a sense of Repaints, HOF files, Textures, References and the possible modelling of Penzance Bus Station in Blender, and I will use all of this to help you push Route T1 to Camborne and U4 to Helston, as this would make these routes somewhat more complete, and include a large country-lane crossed with sea aspect. I’ve travelled these routes a lot, so helping you would be my legacy. The extension to Camborne may also make it possible for the T2 to run a more rounded route.

Repaints are my speciality, so I’m willing to repaint whatever bus in whatever suitable livery for the map.

Keep me updated, and hit me a message on either here or discord ‘KernowTom#7458’

Ps: It’s the A17 not the A7 ;P
 

jb1234

Creator of Cornwall in OMSI2
Aug 21, 2018
3
Some help with referencing and modeling in blender is something I cannot reject. I'll pop you a discord message soon!

Also well dine for spotting the typo on A17
 

georgeloxton02

I'm making a Plaxton Profile
Apr 20, 2018
206
Welcome to Cornwall for OMSI2 !
The map:
This the first extensive map I have created. In the past i have only created small maps consisting of a few baseboards (depots etc). The map will feature around the western area of Cornwall, with the route originating in Penzance. The plan (at the moment) is to build the map to cover the following areas of west Cornwall:
  • Penzance
  • Long rock
  • Marazion
  • St Erth
  • Hayle
  • Caribs
  • St Ives
This list is subject to change as the build grows. The map itself is more built to represent rather than be exact, although google imagery is being used with some DEM to re-created it the best I can, But don't expect something that'll look spot on ;)

The routes:
The routes I want to feature are representations of real routes. These include:
  • T1
  • T2
  • A2
  • A7
  • M6
  • U4 (AI only)
  • 39A (AI only)
Once again this is subject to change, but gives you a rough idea of what id like to eventually create.

Where am I so far:
So far the main road infrastructure around Penzance town centre out to long rock is complete, with work next starting on building up the scenery within those areas. Work has also commenced in making some custom buildings for the map, such as some special signs and key buildings. For the meantime I have a lot of tidying up to do with the current road markings and pavements.

Updates for this map will appear when I feel I have something worth showing. Id rather people see good progress rather than seeing the odd bit of scenery being added. Any questions about the map, just pop on the thread. Please also feel free to give advice and any criticism.


Some early build screenshots:

View attachment 43849
Penzance Bus station slowly starting to take shape.
View attachment 43850
Testing with the E400 in Kernow Tinner livery (Mass amount of scenery work do here!)
View attachment 43851
Long Rock roundabout test (mid roundabout build- Deffo needs some work ;))
Looks very promising , I go to Cornwall every year. Amazing work :)
 

WTR33660

Member
Apr 2, 2016
294
Thank you so, so much for creating Cornwall! I have tried so many attempts on this but have failed lol, I haven't been able to create Penzance very well lol. You have done very well, it even looks like Penzance already! Well Done, keep up the good work!
 
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jb1234

Creator of Cornwall in OMSI2
Aug 21, 2018
3
Thank you all for your kind words so far. This project is ambitious and I'm making steady progress as and when I can. The map won't be a perfect representation, It'll like Botw in the sense of it being created based on a real area, just with a hint of artistic licence.

Next part for me is to dig my teeth into creating Penzance railway station building. Blender here we go! Once this building is in game I'm hopeing it'll make a huge difference to the look of the area.
 
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