The OMSI UI is unintuitive - the order of the elements implies that first you select a map and then you select how you want to load it, but instead the list of maps changes depending on which item is selected - "Load map without buses" shows all installed maps, while "Load latest state of map" only shows maps which have an auto-saved situation to resume from.There appears to be a common theme in the queries in this thread, and the vast majority of them appear to relate to this issue. Has anybody been able to rectify the issue, in order to pinpoint what the root cause may be?
OMSI 2 looks for maps by searching for files calledYou refer to "something staring you in the face that you're overlooking"... may I point out that it can't be that obvious if you're unable to pin point the problem?
/maps/and all subdirectories thereof. When "Load latest state of map" is selected this is additionally refined to only include maps where a file called
laststn.osnis present in the same directory as
/maps/. Obviously without access to your computer we can't tell you exactly what you've done wrong, because we don't know where that directory has ended up, if anywhere. Installing Cotterell and the C400R is very simple: the former has 10 directories in the archive, the latter has 3. You copy those directories to wherever you installed OMSI 2. You can find where that is through Steam by right clicking on OMSI 2 in your library and selecting Manage > Browse local files.
Hmm, I haven't gotten that issue before... are you by any chance playing on a Sunday (in-game), or on Christmas Eve/Day?So I really love the map and all, very nice. However, I am not getting any passengers. There isn't anybody waiting for the bus, nothing. In fact there's hardly ever pedestrians too.
Have you tried bumping up the number of 'humans max count' and 'passengers waiting at stations' numbers in the options?So I really love the map and all, very nice. However, I am not getting any passengers. There isn't anybody waiting for the bus, nothing. In fact there's hardly ever pedestrians too.