Train Sim World Screenshots (2 Viewers)

TSW_Danielc2525_1505418192_00.png
TSW_Danielc2525_1505421887_00.png
TSW_Danielc2525_1505421988_00.png
TSW_Danielc2525_1505423225_00.png
 
Last edited:

Advertisement

Advertisement

Road-hog123

An Orange Bus
FF Council
UKDT
Add-on London Team
Dec 10, 2015
2,287
109
3,158
Kent, UK
roadhog123.co.uk
Pronouns
He/Him
My only concern with TSW GWE is the sounds on the trains? Are they still poor or do they sound like something AP would do?
I'm not sure they're quite at the level of AP, but they're a lot better than they used to be. Or at least that's my experience with CSX, I imagine this is similar. The 43 is MTU engined, so it's a little disappointing before it's digitised...

Performance in TSW:CSX has damn near doubled with this latest patch, although it's added it's own fair share of bugs. One of these being that half the lighting engine seems to keep turning off, making it all look rather washed out and crap. Then again there are a lot of problems with TSW's lighting, visible in many of the screenshots already posted here... seems like everything has fill lights from underneath instead of being nice and shadowy... :/

A couple screenshots from my quick test of CSX last night... first has better lighting, second has broken lighting (both 4K, so much better than what I was actually seeing)...
TSW_Road-hog123_1505433222_00.png

TSW_Road-hog123_1505433254_00.png
 

Advertisement

Road-hog123

An Orange Bus
FF Council
UKDT
Add-on London Team
Dec 10, 2015
2,287
109
3,158
Kent, UK
roadhog123.co.uk
Pronouns
He/Him
Yeah, being Unreal it's not very easy... their development method currently seems to involve a bunch of different tools and source-code (at least that's what Matt says)... Really I feel like content creation should be a primary feature of a game such as this, not an afterthought.
 
  • Like
Reactions: BailsBach

Advertisement

Your message may be considered spam for the following reasons:

Users who are viewing this thread