Maps Strathshire (1 Viewer)

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Please note that some of the attachments in this thread are broken following a data loss in late 2016.
Welcome to Project Strathshire


This is a map made by myself, @ross4122 and is fictional throughout. I will use real life town and village names in the map in some places, but that's just because I can't think of any myself :P


In the first release of this map, I aim to include the following

  • 2 routes. A Park & Ride route, and a Strathshire to Longforgan route. The P&R lasting around 10-15 minutes, the Strathshire to Longforgan route lasting 15-20 minutes depending on the route I chooses.

  • A built up, historic looking town centre that looks quite decent.

  • A dual carriageway/motorway, you'll only be on this for 3 or 4 minutes but I aim to extend it in the future after I release York.

  • Unique objects and junctions. I know how to work the crossing editor quite well, so most junctions will be custom to the map.



Screenshots


Strathshire Bus Station


This is the bus station for the map. It's quite compact, and extremely tight so it will take some practise you manuover it correctly. I can get in and out in a tri-axle B9TL, and a bendy, so it's suitable.


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Hodge Street


After departing the bus station, you hit the bypass and then loop back into the Town Centre again. This is Hodge Street. I like the way it's turned out.


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Morgan Street


After going up a little side street, you swing a right into Morgan Street. Behind you is the bus station (it'll be right infront of you when you're driving), so you kinda get what the route will be like.


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Robertson Road


I've not built any of the bit inbetween the town/city centre and Robertson Road roundabout, so I've skipped and missed out a bit. Anyway, this is Robertson Road. It's the main road which leads into the hospital out of town. On the left you have Gibbs Park and on the right you have a mixed of terraced houses and shops.


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You might just be able to see the petrol station up there on the right too.


Bremmer Way


Bremmer Way is the road up to the left which is buses only. It's hard to explain in text, but when the map is released, it's quite easy to see why. At the end of the bus lane there is a set of traffic lights which give way to buses and only change when you approach, however they need some tweaking so if anyone has expertees with the crossing editor/traffic light phases, let me know.


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Queensway


Main ring road out of town. You may be able to see at this junction you can only go straight ahead in all directions, hence why there's two bus lanes.


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The Garden Park & Ride


The terminus of the Park & Ride route. I'm not too sure what I'm going to do with the other route, if it'll just skip the P&R or not. But what I think I might do is have it loop into the trading estate, Longforgan and back through the trading estate and into the P&R. So yes you double back on yourself, but it's more driving time.


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Few details now:


How much is complete?: I would say about 20-30% is complete considering I've started optimising and pathing the map up already.
What will be included?: It'll include one Park and Ride route running every 10 minutes, and a village route running every 30 minutes.
Is there an ETA?: As per the forum rules, please don't ask for ETAs. If you ask for a release date, you'll be asked how long is a piece of string and reported to a moderator. You've been warned!
Progress Checks: I've tried streaming the map, however the quality was fairly poor and it buffered constantly, so I'm afraid you'll just have to go through screenshots and written text.
What is Performance Like?: I'm trying to optimise the map as much as possible, for example using iomex's flora pack, and Road-hog123's corner pieces My computer is certainly are nothing to be proud of, but I can run most maps, so I'll try and keep the optimisation and performance up and the lag/frame drops down.
Can I have a Beta Release/be a Beta Tester?: No. It'll be part of the NESOT beta testing process, including the use of our 5 new beta testers.
Can I help out? Can I be a repainter?: No, but I appreciate your willingness to help out :) I will bear you in mind for future progress, however!


Known issues:


No pedestrians: That'll be fixed nearer the end when I get round to making copies of the pavement splines and putting paths on them.


Dodgy road markings: I've noticed one or two bits myself however if you notice any please let me know


Missing road signage: I've noticed a lack of this myself, if there are any mandatory road signs needing added let me know and I'll put them in.


Not got much else to say now, so thanks for reading up to now. If you have any queries and comments about the map just post below. :)
 
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Ross

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I thought it'd be a good idea to update this thread seeing as it's not had any input from me in the past 2 months... :eek:

During this period of 2 months, I've taken a months rest from developing as it was exhausting me, and putting more important life-related things to one-side. Moreover, I thought it'd be better to spend more time with my family, and friends, as I've been a bit of a recluse recently. :rolleyes:

However, on topic, in the spoiler are numerous screenshots of areas that have been improved, or rebuilt, since the last update here.
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The Countryside has been opened up much more to make it feel less cramped.
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The Dual-Carriageway is in the process of being refurbished, but the workers have been transferred elsewhere, so it's been left like this in the short-term...
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The Park and Ride has been moved further up the Link Road, and a mini trading estate has gone in its place.
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The Tesco on Robertson Road has been refurbished, and the petrol station is now part of the car park complex. Some flats and houses are to be built in its place.
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And finally, there has been a new bit of map built near the Bus Depot, the 311 utilises this to make it slightly differ from the 301/321 routes.
So where do we go from here? Well, pathing is still to be completed, and I want to revisit some more areas of the map, these have already been cleared out in preperation for re-building. After this, ancillary documents and features will be created, and I also want to retexture some of the Germanic buildings.
How long will this take? I've not got a clue, so don't bother asking.

As always, enjoy, and stay safe. :smiley:
 

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Ross

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1514063145381.png

Christmas Update
We're nearing the end of 2017, and it's been a very busy year for the UK OMSI developing community. We've seen many new developers, many new developments and a general spread of helpfulness across the board. It certainly wouldn't be possible without these forums, the admins and moderators. I take my hat off to you all.

However, I digress. It's been a rather quiet past few months regarding Strathshire development, unfortunately I lost my motivation to work on Strathshire, and I've also got my preliminary exams coming up straight after Christmas. I have, however, picked up the past few days adding snow textures to roads, pavements, etc, tidying things up, and making things a little more pretty. I've not got much to show for it, but I wanted to push a forum update out in the run up to Christmas.

An area which has seen a significant amount of tender loving care recently, is the Robertson Road area. As you've seen in my previous screenshots, the road has been widened, feeling a bit more urban now, with detached housing and gardens, and a few shops further down.


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The area at the top of Robertson Hill (where the 301 and 321 turn right towards the City Centre) has been spruced up a little, it's now an open communal park vice a high wall with a group of upmarket houses behind.

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Also in progress at the moment is an entire rebrand of the Arriva Strathshire fleet, into the new Arriva brand. During this rebrand, Arriva are also encouraging more people to learn Scottish Gaelic, by having bilingual decals on either side of the C400R fleet. Many thanks to Tom Simms for this (along with all of the Strathshire advertising)
Arriva are also expecting a delivery of 7 brand new single deck vehicles replacing the aging Volvo B7L Eclipses, but more on that later. ;)

So what do you expect from now? Well, unfortunately, nothing until the end of January at the earliest. My final exams are spread out during May, and I want to wash my hands of Strathshire pretty soon (not much is left to do), so take what you will from that.


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I'd like to say a few thank yous; particularly towards the admin and moderation team at Fellowsfilm Studios, also my behind the scenes development and testing team. Strathshire would not have been the same without you all. And finally, every single member that is part of Fellowsfilm, for the continued support for Strathshire, persuading me to keep going with it. Thank you all. :)

So, to all, please have a very Merry Christmas, and may 2018 be one of the best years we have in the UK OMSI Community. :)


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P.S. well done if you made it to the end
 

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