SCS Blog: The Rescale (1 Viewer)

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Well-Known Member
We're very excited to make a big announcement, but first we need to give you a little backstory. Back when we were beginning research work on American Truck Simulator, just a few months after the release of Euro Truck Simulator 2, SCS Software was a team of about 20 people. We made, and kept, a commitment to actively support and expand ETS2, so the core team on the ATS project at that point was just a handful of developers. We hoped that some day the team would grow to be a modest 8-10 people large. They were facing a monumental challenge in trying to portray the continent of North America on a reasonable scale within a feasible time frame.

The new Golden Gate Bridge. Notice anything different?
Fortunately American Truck Simulator started strong out of the gate, and we are now confident that its sales can sustain an even larger development team than we originally hoped for. SCS Software has since more than doubled in size, and we are in the process of hiring even more map designers and 3D artists. Looking at what we have created so far, and considering all the feedback we've gotten from our fans, we are at an intersection: we can either accept things as they are and continue building the world as is, or we can take a step back and change things before it's too late. It's either now or never, as the more of the world we build, the less likely we are going to be able to make major changes.

New U.S. Route 101 tunnel
Having said all that, perhaps the greatest number of complaints from the players of American Truck Simulator have been related to the scale of the map. Your comments are incredibly important to us, and we listen to as many as we can. As such, we had been pondering internally how to meet your feedback for several months while we finished work on the Arizona DLC, and now we have made up our mind: we are, as a free future update, going to increase the scale of the game world of American Truck Simulator. This update will have many clear benefits for you, such as:
  • Upping the map scale from 1:35 to 1:20, meaning 75% longer roads outside cities
  • Retouching the the existing system of roads and intersections and revisiting the placement of cities and crossroads
  • Focusing on a better sense of scale and distance, more space for large vistas
  • Adjusting the timescale - meaning a slower day/night cycle and longer intervals between when the driver needs to rest and refuel
  • Revamping problematic junctions - no more Interstate intersections!
  • Revamping the driver experience system to more closely mirror ETS2's system
  • More room for densely populated areas in future map expansions

This compares the size of California, Nevada and Arizona before the rescale and after it
The new scale is equivalent to that of Euro Truck Simulator 2, so the flow of time in both games will be the same. There is also more room now to go back and improve some of the places that were compromised due to the limited scale and replace them with more realistic depictions.

The benefits are clear - you're going to get a free "take 2" on the West-coast states that you already have in the game, and roomier game world for future expansions. In addition, this expansion will come with new road segments to explore and updated technology for the old roads.

There is one thing that we need from you though - patience. It will take several months to re-scale the existing world before we can move on to building completely new areas and DLC. The map designers are in fact hard at work already on the re-scaling project. To help reduce the turn around time of new state DLC during this renovation, a large part of the 3D assets team is working on vegetation, buildings, landmarks, and any new prefabs we need for new state DLC. And in the middle of all of this, our hope is to grow the company enough to have two map designer teams working in parallel on growing North America both Northward and Eastward at the same time.

Map showing the road segments which will be added during the rescale process.
We are very excited for this expansion and feel strongly that it is in everyone's best interest. You get more compatibility, new content, and better modding technology for free, and we get the space to expand the North American continent into the truly majestic landscape that it is. This is the right step to take for the health of the game and its community in the long term - two, three, even five years into the future. We hope that enough of our fans will have the patience to stay with us. It's your continued support that makes our games what they are, and what we do worth doing.

The junction of U.S. Route 101 and State Route 58 before the rescale (left) and after (right)



Long time virtual driver
Wow, I didn't expected that at all ! That's crazy, everything will be bigger : THAT'S AMERICA ! xD
But yeah, it will be weird to travel with a longer time. I think about that for the Multiplayer..
And did you see the Oxnard road ? Nooooo ! It will be so strange to not have the road we know ! I prefer the small roads than the big ones (like highways), so I think I will not love this new big road :confused:
But that's pretty nice, I like the concept, it will more like real ;)


Yeah yeah yeah! Didn't expect this at all, but is exactly what I hoped SCS would do with that map! :D


Well-Known Member
Regarding the questions about truck licensing and Peterbilt 389;

Peterbilt 389 is still under construction. Please note that we need to prepare three separated models (each with multiple versions of cabins): low/mid poly AI traffic truck, high poly trucks, which the trucker will be driving, and the high poly interiors for the in-cabin camera, for each cabin variant.

Truck licensing progress - We are negotiating with multiple partners, The licencing process is the long run one, ant it is extremely appreciating diplomacy, secrecy and responsibility.
Further trucks will be announced/ confirmed only under the circumstances agreeded with the particular manufacturer. Thank you for your patience and understanding!


Active Member
Great news!! I grew tired of ATS because I found it unrealistic to drive that quickly between Winnemucca and Reno. Or Stockton to LA. So I stopped playing and moved my company back to Europe.


The Lurker
I thought they were re-doing the UK for ETS2. Still quite happy that I can drive further distances though.

Empire KickAss

Active Member
Now this is what we all god damn need and want and about time they really think on this and fixing the maps and whatnot. JAmes MAy will be COOOLLLLL and legit damn world



The Dickhead
Founding Member
I'll kind of miss the old UKTS map for the UK! :p
I never played UKTS. I almost bought it when I was younger but I ended up buying ETS2 on Steam instead. Now here I am and the rest is history! :P
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