SCS Blog: Rims and Tyres Upgrade

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Carrythxd

Well-Known Member
Apr 23, 2014
295
Favourite Truck
Volvo
Source: http://blog.scssoft.com/2015/04/rims-and-tyres-upgrade.html

Today we would like to discuss another feature that should be included in Euro Truck Simulator 2 update 1.17, appearing along with the release of Scandinavia expansion.

We have been receiving a lot of feedback from the players that truck wheels customization in the game is too limiting, as truck rims and tyres are essentially baked together now in game data. In the Real World out there, the truck owner is of course free to choose any rim and match it with any compatible tyre type.



We are happy to report that at last we have separated the rubber part and the metal part into two separate pieces - tyres and rims. This should provide way more flexibility in tuning the trucks both with stock game content as well us with mods (existing mods should not be badly broken on 1.17 release, but mod authors will want to revisit their creations and reorganize their wheel mods to take advantage of the extra degree of freedom).

Another good reason for us to focus on the wheels now is that we keep trying to establish a working dialogue with tyre manufacturers. How great would it be to introduce real tyres from the likes of Michelin, Continental, Goodyear, or Bridgestone into the game simulation, including not just the looks but also actual technical data and physical properties!



We do not think the changes should stop at cosmetics alone, we are sure that gameplay would only benefit if different tyres would have different properties, and it would be up to the player to choose the correct tyre for a given situation. So for future evolution beyond the 1.17 update, we plan to get inspiration from real world tyre labelling when expanding the simulation properties. We think of adapting the officially existing tyre grading system for our needs...

 
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Max

TruckSim.Org Ops Manager
Administrator
Jan 12, 2014
2,205
Favourite Truck
Volvo
Just worried about what this will do to wheels that have been converted from 3D models or other games! Pretty cool addition though :)
 

Seven

The Dickhead
Administrator
Aug 25, 2014
1,436
Favourite Truck
Kenworth
This is awesome - I love having all the different kinds of customization so you can really make your truck unique :)
 

Daramin

Member
Feb 23, 2014
132
Favourite Truck
Western Star
I was getting tired of the highlighted text on the wheel-my truck ain't no showtruck. Its for work. :eek:
 

John Necir Rebellion

Well-Known Member
Jun 9, 2014
1,183
Favourite Truck
Kenworth
Source: http://blog.scssoft.com/2015/04/rims-and-tyres-upgrade.html

Today we would like to discuss another feature that should be included in Euro Truck Simulator 2 update 1.17, appearing along with the release of Scandinavia expansion.

We have been receiving a lot of feedback from the players that truck wheels customization in the game is too limiting, as truck rims and tyres are essentially baked together now in game data. In the Real World out there, the truck owner is of course free to choose any rim and match it with any compatible tyre type.



We are happy to report that at last we have separated the rubber part and the metal part into two separate pieces - tyres and rims. This should provide way more flexibility in tuning the trucks both with stock game content as well us with mods (existing mods should not be badly broken on 1.17 release, but mod authors will want to revisit their creations and reorganize their wheel mods to take advantage of the extra degree of freedom).

Another good reason for us to focus on the wheels now is that we keep trying to establish a working dialogue with tyre manufacturers. How great would it be to introduce real tyres from the likes of Michelin, Continental, Goodyear, or Bridgestone into the game simulation, including not just the looks but also actual technical data and physical properties!



We do not think the changes should stop at cosmetics alone, we are sure that gameplay would only benefit if different tyres would have different properties, and it would be up to the player to choose the correct tyre for a given situation. So for future evolution beyond the 1.17 update, we plan to get inspiration from real world tyre labelling when expanding the simulation properties. We think of adapting the officially existing tyre grading system for our needs...

Applied Combined Science and Art (Physics and Chemistry), Blending Artistic design on a more Efficient and Fictional way.
 
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