[OMSI 2] BotW v3

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iomex

UKDT
Dec 10, 2015
1,334
Information On Naming
Because of changes to the project, as well as general confusion, I'm going to just simplify everything by giving version numbers instead of names/branding. Ergo:

  • BotW v2.7.1 • This is the current public version, available to download right now.
  • BotW v2.8 • This is one of the WIP sections, it is a mild rehash of 2.7.1.
  • BotW Legacy EditionBotW v3.0 • This is the newest version of the map, also WIP.
  • BotW 2 • This was going to be the current BotW, expanded to merge with Cotterell. However, because Cotterell is 90% realistic, it doesn't fit sitting with a fictional map. Therefore, BotW as it is now will not be included. It will be a completely separate project. In short, completely forget the name 'BotW 2'. We will plan on its replacement at a later date.
 
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iMarkeh

UK Omsi Magazine Founder
Apr 1, 2016
177
I am unsure as to the exact details of this. Is this BoTW 1 with small updates like a patch or is this what was released to BETA testers with a few small tweaks?
 

OoglieBooglie™

Well-Known Member
Jan 13, 2016
177
looks brilliant iomex love the depot with my static bus :P  might have ago at making a repaint for the e400 TSLP in that livery
 

iomex

UKDT
Dec 10, 2015
1,334
The preview copy of BotW I sent out a few months ago was BotW 2. This project is BotW 1. I'm basically giving extended support to the original map.
 

ross4122

Scottish Vyking Veg
Staff Team Leader
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Apr 1, 2016
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The stange senkrect issue.... hopefully that's addressed... 


Otherwise it sounds good. If you need  any help let me know, as I know you're busy with BotW 2 too.
 

whistlehead

Alias Mr Hackenbacker
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Dec 10, 2015
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Don't forget extensive UKDT-standard quality testing :) We may not have caught everything on Cotterell but we certainly put paid to a hell of a lot of the bugs.
 
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Jacobthebus

Weeeeeeeeeee
Mar 7, 2016
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Loving the Network South East style banner, although that logo seems more like the French flag rather than the NSE logo :eek:  Looking good however, keep up the good work ;)  
 
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iomex

UKDT
Dec 10, 2015
1,334
Yeah I did flip the colours around, haha. It's a nod to this video:

 
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ross4122

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Another issue with BotW 1 - can you put a no collision mesh on the railway bridge in between Berry Pomeroy and Stoke Road? It's the only invisible wall I've found on the map.
 

iomex

UKDT
Dec 10, 2015
1,334
I probably could - I'd like to retexture it so there's the proper signage along the top:


LXub1E7G1_26gQmWkdNnaWWXB_ISYywn.jpeg
 
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whistlehead

Alias Mr Hackenbacker
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I probably could - I'd like to retexture it so there's the proper signage along the top:






That's easy enough - copy the sceneryobject to a new folder and add a [nocollision] tag. If you're repainting it then there's zero extra fuss involved, and that's a really good bug to fix.


Never did like how that bridge looked, a retexture would be a good thing for it.
 

iomex

UKDT
Dec 10, 2015
1,334
Changed the colour of the logo to make it look less French and more VHS-tape-esque
 

whistlehead

Alias Mr Hackenbacker
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Now this has the intro you need:




Spoiler


 

iomex

UKDT
Dec 10, 2015
1,334
This is the bus garage, where the polygons have been streamlined (no other optimization done yet, textures, etc):


wvV_BXqaubsz2fagVcic0WJd_agx-n0v.jpeg



Even the double yellow lines have been chopped up to save polys. There's a few more polys I think I can save, but I've already cut out thousands so far.
 
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iomex

UKDT
Dec 10, 2015
1,334
I got quite a bit of work done today. I refurbished the bus station and train station area. Firstly, I did the road infront of the train station, and the station itself:


u2Ck1XarM4ZDJ6oH6EpJIIVYnbqcDHOs.jpeg



u2Ck1XarM4ZDJ6oH6EpJIIVYnbqcDHOs.jpeg



I haven't done the background scenery, yet, mind.


Later on I cleared away the junction further on (that sort of roundabout thing, because of how many polygons it employed (17,636). Here is a before-and-after shot of this junction:


u2Ck1XarM4ZDJ6oH6EpJIIVYnbqcDHOs.jpeg



u2Ck1XarM4ZDJ6oH6EpJIIVYnbqcDHOs.jpeg



The new junction outside wireframe mode:


u2Ck1XarM4ZDJ6oH6EpJIIVYnbqcDHOs.jpeg



The road layout is the same, but I've changed it to be a signal controlled junction to make it feel more like a town centre.


Towards the end of the stream I improved the bus station, and put a car park in the space where houses used to be:


u2Ck1XarM4ZDJ6oH6EpJIIVYnbqcDHOs.jpeg
'


u2Ck1XarM4ZDJ6oH6EpJIIVYnbqcDHOs.jpeg



It's not finished, there's still a few bits to do to the car park and bus station, but I ran out of time. I'm hoping to get this area complete before I start streaming again tomorrow.
 
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Fellowslothb

Founder of Fellowsfilm Studios
Administrator
UKDT
Dec 10, 2015
639
Really liking the new updates! I wasn't aware there was going to be a stream as YT never tells me anything but I love roadworks ;)
 

Road-hog123

An Orange Bus
Administrator
UKDT
Dec 10, 2015
1,758
Looks very nice I must say, I do like that new road layout you've got there at that junction. :)
 

Jacobthebus

Weeeeeeeeeee
Mar 7, 2016
1,047
On 23 May 2016 at 5:32 PM, iomex said:




Yeah I did flip the colours around, haha. It's a nod to this video:







That music! Good old NSE. They did it better then everyone else...
 
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