And what about the internal lights? Now they look interesting but they still don't work correctly.
How don't they work correctly?
And what about the internal lights? Now they look interesting but they still don't work correctly.
i know you are unlikely to do this but just maybe for one time only ask masterswitch studios? if you don't wanna do that then ok, I would understand whyIt's been addressed since day 1, it's something no one can seem to fix...
Not really sure why you want SP to ask masterswitch??Since the stuff on the streetlite are now modified to use SP's models/textures/scripts/whatever so it's not really related to MS now. Just for your info even when the streetlite was just released under MS's name, this "lights are too dark" issue was already existing on the bus.i know you are unlikely to do this but just maybe for one time only ask masterswitch studios? if you don't wanna do that then ok, I would understand why
The issue is the lack of Fainsa seats ????No use asking people twice. I doubt Marcel would even know the issue ????
This was removed as some people didn't like it.The Steering wheel Also moves when engine is off
Ah, I see... and what is it like in real life? ????This was removed as some people didn't like it.
Ah, I see... and what is it like in real life? ????
I actually didn't care and was confused why people made a big deal about it.You can't move the wheel in real life with the engine off, but the general consensus was people a) thought it was a bug or b) didn't like it...
Just for your info even when the streetlite was just released under MS's name, this "lights are too dark" issue was already existing on the bus.
Its not down to the quality of the product and everything , its due to the accurate one strip light that streelites have. Typically OMSI doesnt support this because usually buses have lights on either side of the cabin meaning a seperate switch for each or seperate switches for upperdeck and lowerdeck. To me it looks like controls 7 and 8 dont work because the bus is only scripted to turn on the lights with 9 so numbers 7 and 8 arent recognized. There possibly could be a way to fix it but to be perfectly honest it would take a bit of time.That's right and then the internal light switch hadn't worked properly since the beginning but in the first version of the bus it was sufficient to push 7,8,9 on the keyboard to solve the problem. But after the first update even this solution doesn't work.
To be honest, I don't quite understand why it's so difficult to deal with this issue because even in free buses (let alone the paid ones) I didn't encounter this problem. That issue is basic and very important for me and many other users and makes the bus useless if you want to drive it at night.
The windows texture is just an empty template, if you get an empty layer and copy what's on your windows over you'll be right as rain!
They're also under new CTC tags,
[item]
Example
WindowPaint_Inside
InteriorWindows.tga
[item]
Example
WindowPaint_Outside
ExteriorWindows.tga
That's right and then the internal light switch hadn't worked properly since the beginning but in the first version of the bus it was sufficient to push 7,8,9 on the keyboard to solve the problem. But after the first update even this solution doesn't work.
To be honest, I don't quite understand why it's so difficult to deal with this issue because even in free buses (let alone the paid ones) I didn't encounter this problem. That issue is basic and very important for me and many other users and makes the bus useless if you want to drive it at night.
Its not down to the quality of the product and everything , its due to the accurate one strip light that streelites have. Typically OMSI doesnt support this because usually buses have lights on either side of the cabin meaning a seperate switch for each or seperate switches for upperdeck and lowerdeck. To me it looks like controls 7 and 8 dont work because the bus is only scripted to turn on the lights with 9 so numbers 7 and 8 arent recognized. There possibly could be a way to fix it but to be perfectly honest it would take a bit of time.