Buses [Official DLC] Studio Polygon Lite Pack (£13.50) (1 Viewer)

FirstEnviro

Developer of the Studio Polygon [Redacted]
Studio Polygon
Nov 1, 2016
1,012
14
4,140
United Kingdom
Does anyone know when V1.1 will be released or is it in the works?
Yeah it's still in the works.
We don't have an approximate date yet, but rest assure @reverseidle hasn't neglected it. He is taking a short break however, you can only work on the same thing for a certain amount of time before you lose all motivation!
 
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Yeah it's still in the works.
We don't have an approximate date yet, but rest assure @reverseidle hasn't neglected it. He is taking a short break however, you can only work on the same thing for a certain amount of time before you lose all motivation!

Well everyone in masterswitch deserves a break, is this the same scenario with the masterbus gemini 3 regarding v1.1?
 

FirstEnviro

Developer of the Studio Polygon [Redacted]
Studio Polygon
Nov 1, 2016
1,012
14
4,140
United Kingdom
Well everyone in masterswitch deserves a break, is this the same scenario with the masterbus gemini 3 regarding v1.1?
Not sure, need to ask BlueOrange about that. Reverseidle and myself aren't MasterSwitch so we're unaware of what's going on with their projects now, we're not the people to ask.
 

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reverseidle

Studio Polygon
Sep 14, 2019
188
5
757

reverseidle

Studio Polygon
Sep 14, 2019
188
5
757
when will 1v1 be out @reverseidle for the masterlite :)

V1.1 is on it's way... We hadn't quite anticipated the level of mess we was left with, but there's no point rushing what we're working hard on when it's so close to being almost perfect. At present, there isn't a whole lot to be done, other than fine tuning and eradicating some bugs and maybe adding some more features if anyone has any suggestions. A huge portion of these past few weeks has been the removal of everything to do with "MasterSwitch Studios" in the Streetlite, from scripts to sounds and absolutely everything else in between.

That in itself been a testing task given how extensive the changes are but it just "works" now, the startup behavior has been the biggest thing we've changed. I have no idea what it was based on before hand, but it was wrong. It starts up from cold as per we tested in the real world, minus the blaring horn when you f it up, and the starter motor is actually scripted rather than just a single sound that's super misleading - something we wanted to do from day 1 but nothing happened with it at all. But those 2 things are just a small little taster for what's coming...

The only thing that won't be in v1.1 will be the Hanover Displays; we're going back to Krueger for obvious reasons - The current displays are inadequate for what the community desires such as customisability, formatting and bitmap support. Everything else in there has been completely remade from the ground up with no detail spared. We're working on our own displays too but it takes time to finesse.

Oh, and @FirstEnviro has been working on something cool to put into both this, the MMC and future projects. Once he's completed that and put it into the Streetlite, it's practically done other than importing other variants and that's a nice quick job.

In the meantime, you can consult the change log attached and watch this video of what's to come in v1.1... Hopefully it gives you an insight as to what we've been working on, it sounds hot and it's limp now too!

 

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  • v1.1.txt
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LeylandNationalStagecoach

Developer
Outreach
Jun 28, 2018
3,171
9
4,618
Fayton Heath, Caldshire
V1.1 is on it's way... We hadn't quite anticipated the level of mess we was left with, but there's no point rushing what we're working hard on when it's so close to being almost perfect. At present, there isn't a whole lot to be done, other than fine tuning and eradicating some bugs and maybe adding some more features if anyone has any suggestions. A huge portion of these past few weeks has been the removal of everything to do with "MasterSwitch Studios" in the Streetlite, from scripts to sounds and absolutely everything else in between.

That in itself been a testing task given how extensive the changes are but it just "works" now, the startup behavior has been the biggest thing we've changed. I have no idea what it was based on before hand, but it was wrong. It starts up from cold as per we tested in the real world, minus the blaring horn when you f it up, and the starter motor is actually scripted rather than just a single sound that's super misleading - something we wanted to do from day 1 but nothing happened with it at all. But those 2 things are just a small little taster for what's coming...

The only thing that won't be in v1.1 will be the Hanover Displays; we're going back to Krueger for obvious reasons - The current displays are inadequate for what the community desires such as customisability, formatting and bitmap support. Everything else in there has been completely remade from the ground up with no detail spared. We're working on our own displays too but it takes time to finesse.

Oh, and @FirstEnviro has been working on something cool to put into both this, the MMC and future projects. Once he's completed that and put it into the Streetlite, it's practically done other than importing other variants and that's a nice quick job.

In the meantime, you can consult the change log attached and watch this video of what's to come in v1.1... Hopefully it gives you an insight as to what we've been working on, it sounds hot and it's limp now too!


Awesome, thanks so much for this update!! :D
Good night! :) ????
 

BlueOrange

Founder of Masterswitch Studios
Masterswitch Studios
Mar 22, 2016
510
4
3,846
23
masterswitch-studios.com
With the announcement of all things Masterswitch Studios related (Hanover, Ticketer, bus base, scripts for functionality) being removed completely from the Streetlite, this thread is now being handed over to Studio Polygon.
 
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