Buses [Official DLC] Studio Polygon Lite Pack (£13.50) (1 Viewer)

Lukeo

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I've looked through the code changes, and I can't see what would be affecting this. Either Reverseidle or myself will look into this later.



I assume you're using paint.net? I know this is an issue with converting psd files into pdn, nothing we can do about his I'm afraid. The floor template I see is for the Civics, so not sure what's going on there.
Cooling fan, it's always on for the HEV. For other variants, it comes on randomly when you spawn the bus OR when DPF is active. I'll look into it but I don't believe this is an issue.
The offside mirror, you can see it from the position but the assault shield will get in the way of the long arm one. It's the same for Streetlites irl, you really need to move your head to see it. If this is bothering you so much, I suggest using the shorter arm mirror instead.
I can assure you it hasn't been rushed, it's been worked on carefully.
Ah ok I didn’t know this. The seat template in that folder was definitely for the Lazzerini’s, not on my pc to check the floor template. After reading the manual I realised there are a lot more repaint files, I guess these just haven’t been converted to lhd yet or otherwise just need to be c+p from another template folder. The mirror I’m referring to is the one next to the drivers seat sorry, not the one by the doors.
 

FirstEnviro

Developer of the Studio Polygon [Redacted]
Studio Polygon
Nov 1, 2016
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4,140
United Kingdom
Ah ok I didn’t know this. The seat template in that folder was definitely for the Lazzerini’s, not on my pc to check the floor template. After reading the manual I realised there are a lot more repaint files, I guess these just haven’t been converted to lhd yet or otherwise just need to be c+p from another template folder. The mirror I’m referring to is the one next to the drivers seat sorry, not the one by the doors.
Cheers for clarifying.
I've just checked through the fils and you're right the Civic template is not in the LHD. It doesn't need to be as it's the same as the others. Just take the Civic template from the 11.5m folder and it will work just fine.
In terms of that mirror, I don't recall having an issue with it myself but I'll raise it with Reverse.
 
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FirstEnviro

Developer of the Studio Polygon [Redacted]
Studio Polygon
Nov 1, 2016
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United Kingdom
Hmmm, not sure what I think of this bus so far. Yes it's pretty, drives nicely when the fan isn't going off (who's really going to want that on their bus driving around, gave me a headache straightaway) but the thing that has just really annoyed me is renaming the folder of the bus under Vehicles from [v1] to [v1.01] when you just did an update a few minutes ago.

That will mess up everyone's repaints, everyone's AI lists, any custom content people have put in the original folder every time you do an update. For example, I had a different HOF file for a map which didn't move over to the new folder so I have to go and copy that now. You should have a folder for the bus and stick to it.
Yeah, I agree with you on that.

I haven't even purchased the bus pack yet, but I've downloaded the three reskins from the MicroHybridCord (demonstrator, First and Stagecoach Sheffield), saw the "[v1.0] Masterbus Masterlite" folder and I thought the same thing, that with each update it might mess up everyone's reskins.

I suggest to just change its name to "Masterbus Masterlite" as to avoid confusion and/or file-access mess-ups. :)


The 1.0 folder remains intact with all your addons but without all the bus files. So just copy everything in your 1.0 folder and copy to 1.01, this solves the issue.
ailists will also need changing to the new bus name.
 
Apr 2, 2016
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The 1.0 folder remains intact with all your addons but without all the bus files. So just copy everything in your 1.0 folder and copy to 1.01, this solves the issue.
ailists will also need changing to the new bus name.

I know we can do that, but why was it necessary to rename the folder, just because you’ve done an upgrade? This NEVER happens with any other bus in Omsi. So are we going to have to keep copying file from one directory to another every time you do an update? Sorry, but you haven’t thought the implications of this one through. Driving one bus around is all well and good (and seems to be all any creator of a bus ever thinks about, AI is an afterthought), but what about when we have several maps with these in the AI of?
 
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FirstEnviro

Developer of the Studio Polygon [Redacted]
Studio Polygon
Nov 1, 2016
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United Kingdom
I know we can do that, but why was it necessary to rename the folder, just because you’ve done an upgrade? This NEVER happens with any other bus in Omsi. So are we going to have to keep copying file from one directory to another every time you do an update? Sorry, but you haven’t thought the implications of this one through. Driving one bus around is all well and good (and seems to be all any creator of a bus ever thinks about, AI is an afterthought), but what about when we have several maps with these in the AI of?
This is correct. There's reasoning behind the scenes for us such as product management, version control and tracking. So if a user needs help, we can quickly see in their Vehicles folder if there's an issue. This is a decision that won't be changing. It's not often it's updates so it's not like it's going to have to be done often. This update was just a day one patch. There may be one more but after that it won't be until 1.1.
 
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Apr 5, 2016
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Will there be a first bus repaint??

Yeah, I agree with you on that.

I haven't even purchased the bus pack yet, but I've downloaded the three reskins from the MicroHybridCord (demonstrator, First and Stagecoach Sheffield), saw the "[v1.0] Masterbus Masterlite" folder and I thought the same thing, that with each update it might mess up everyone's reskins.

I suggest to just change its name to "Masterbus Masterlite" as to avoid confusion and/or file-access mess-ups. :)
 

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LeylandNationalStagecoach

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Outreach
Jun 28, 2018
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Ok so after now purchasing the Masterlite pack, I've tried two variants, 9.6m ong and the LHD 11.5m one.
Overall impressions are extremely good, and I highly enjoy driving the buses, especially starting them up.
I have noticed one bug though (not sure if this has already been reported by someone else):
The looping bit of the bus's horn is really quiet, barely audible, while the starting and ending bits of the horn are at a normal level. (I've only ever noticed this with the 9.6m one)

@FirstEnviro I do understand what you mean, however I do find it a bit odd to have the different MS buses under different manufacturers in the Vehicle list.
At first I thought something didn't install right when I looked into the "[MS] Masterbus" manufacturer category. I did find it, but I still think that if you do it this way it would confuse some people. However, if you do do it this way, I'd do the same with the MasterDeck.

Also, here are some features I've noticed that the MasterLite has, which the MasterDeck doesn't (yet?).
• Indicators With Animations. The MasterLite's indicator stick has a really small and smooth animation to it, however the MasterDeck doesn't. Though minor, I'd really like to see this feature making it into the MasterDeck too.
• Disableable Steering Wheel. I know I've said this before, but now I've noticed that the MasterLite has one, so why not the MasterDeck too?
• Draggable Doors. This is a very nice feature which I would also like to see on the MasterDeck.

And finally, I've got a tiny suggestion on how you could improve it even more.
I've noticed that the sunscreen has solid grey colour, but when you pull it down, it's got an ambient occlusion baked into it at the top.
Instead of doing it like this, I'd make a small plane with the same width as the sunscreen, with an alpha material and a texture containing only the black ambient occlusion shading. This always stays at the top of the sunscreen, so you can see it all the time. And with this in place, I'd get rid of the ambient occlusion on the actual sunscreen.

Thanks for taking your time to read this, and thank you again for this amazing pack.
 
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Albastru

Somebody stole my fantasy
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Ok so after now purchasing the Masterlite pack, I've tried two variants, 9.6m ong and the LHD 11.5m one.
Overall impressions are extremely good, and I highly enjoy driving the buses, especially starting them up.
I have noticed one bug though (not sure if this has already been reported by someone else):
The looping bit of the bus's horn is really quiet, barely audible, while the starting and ending bits of the horn are at a normal level. (I've only ever noticed this with the 9.6m one)

@FirstEnviro I do understand what you mean, however I do find it a bit odd to have the different MS buses under different manufacturers in the Vehicle list.
At first I thought something didn't install right when I looked into the "[MS] Masterbus" manufacturer category. I did find it, but I still think that if you do it this way it would confuse some people. However, if you do do it this way, I'd do the same with the MasterDeck.

Also, here are some features I've noticed that the MasterLite has, which the MasterDeck doesn't (yet?).
• Indicators With Animations. The MasterLite's indicator stick has a really small and smooth animation to it, however the MasterDeck doesn't. Though minor, I'd really like to see this feature making it into the MasterDeck too.
• Disableable Steering Wheel. I know I've said this before, but now I've noticed that the MasterLite has one, so why not the MasterDeck too?

Thanks for taking your time to read this, and thank you again for this amazing pack.
Lite has moving Ticketer too! ;)
 

LeylandNationalStagecoach

Developer
Outreach
Jun 28, 2018
3,171
9
4,618
Fayton Heath, Caldshire
Screen Shot 2019-09-13 at 20.18.58.png


Also, to add to my previous message (and Ecron's), I've noticed that the wipers don't match the area they're clearing off of the windscreen.
Fairly minor, but still worth fixing in my opinion as it breaks immersion and decreases the overall quality of the DLC.
Thank you.

Edit: Also, I've noticed that the right slidable window of the cab doesn't have the opening or closing sounds (the slam), the right one only has the sliding sound, the left however does have them... ????
 
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FirstEnviro

Developer of the Studio Polygon [Redacted]
Studio Polygon
Nov 1, 2016
1,012
14
4,140
United Kingdom
Ok so after now purchasing the Masterlite pack, I've tried two variants, 9.6m ong and the LHD 11.5m one.
Overall impressions are extremely good, and I highly enjoy driving the buses, especially starting them up.
I have noticed one bug though (not sure if this has already been reported by someone else):
The looping bit of the bus's horn is really quiet, barely audible, while the starting and ending bits of the horn are at a normal level. (I've only ever noticed this with the 9.6m one)

@FirstEnviro I do understand what you mean, however I do find it a bit odd to have the different MS buses under different manufacturers in the Vehicle list.
At first I thought something didn't install right when I looked into the "[MS] Masterbus" manufacturer category. I did find it, but I still think that if you do it this way it would confuse some people. However, if you do do it this way, I'd do the same with the MasterDeck.

Also, here are some features I've noticed that the MasterLite has, which the MasterDeck doesn't (yet?).
• Indicators With Animations. The MasterLite's indicator stick has a really small and smooth animation to it, however the MasterDeck doesn't. Though minor, I'd really like to see this feature making it into the MasterDeck too.
• Disableable Steering Wheel. I know I've said this before, but now I've noticed that the MasterLite has one, so why not the MasterDeck too?
• Draggable Doors. This is a very nice feature which I would also like to see on the MasterDeck.

And finally, I've got a tiny suggestion on how you could improve it even more.
I've noticed that the sunscreen has solid grey colour, but when you pull it down, it's got an ambient occlusion baked into it at the top.
Instead of doing it like this, I'd make a small plane with the same width as the sunscreen, with an alpha material and a texture containing only the black ambient occlusion shading. This always stays at the top of the sunscreen, so you can see it all the time. And with this in place, I'd get rid of the ambient occlusion on the actual sunscreen.

Thanks for taking your time to read this, and thank you again for this amazing pack.
Two different packs by different people, up to them what to add. We don't want both buses to have identical features. None of these will move across to the deck.
 
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