Unfortunately nothing is straight forward in OMSI, it's like they went out their way to make stuff long winded and difficult. And it has some very odd behaviours that are not obvious, too.
Yeah seems that way, I used to map with Hammer on the source engine so I'm used to it though. Would've been nice if the devs released the editor source code so we could upgrade the editor a bit.
You can cheat the system, by setting the origin of the object within the tile you want it to be visible from. That way it's visible even though the tile it *should* be on isn't loaded. That's how diaorama style backdrops work in some addon maps
You can cheat the system, by setting the origin of the object within the tile you want it to be visible from. That way it's visible even though the tile it *should* be on isn't loaded. That's how diaorama style backdrops work in some addon maps
Essentially, London has something like that for some iconic buildings. It's tedious, but the only way around it. I suggest studying the Chicago map, they make use of that method a lot. I will suggest having a lower poly version of the objects that are in the distance.
Essentially, London has something like that for some iconic buildings. It's tedious, but the only way around it. I suggest studying the Chicago map, they make use of that method a lot. I will suggest having a lower poly version of the objects that are in the distance.
Unfortunately nothing is straight forward in OMSI, it's like they went out their way to make stuff long winded and difficult. And it has some very odd behaviours that are not obvious, too.
Unfortunately nothing is straight forward in OMSI, it's like they went out their way to make stuff long winded and difficult. And it has some very odd behaviours that are not obvious, too.
Yeah seems that way, I used to map with Hammer on the source engine so I'm used to it though. Would've been nice if the devs released the editor source code so we could upgrade the editor a bit.
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