Somehow it fixed itself.Could you post the results of Maptools here? If you are missing a static vehicle, as with any other object that will cause the map to fail to load
Thanks!
Somehow it fixed itself.Could you post the results of Maptools here? If you are missing a static vehicle, as with any other object that will cause the map to fail to load
The name listed in the AI-list is the name defined inside the HOF file, not the name of the file itself.
i cant seem to get the map to work properly, there is nothing missing as map tools says so but when i load the map i successfully spawn a bus in but when i start driving it works for a bit but then the bus jumps through the map into mid air below the surface. can someone help me please as this map looks stunning just a shame i cant actually drive it!
I tried the map and it is a worthy challenge. As the directional signs for the 230 are tricky - Will need to try again, but if you all are able to, you can create the map for omninavigation for yourself, as that will aid in driving
The answer to this question like many can be found here - Frequently Annoying Questions
17. When will OmniNavigator be up and running?
We are not happy with the boring default grey roads provided in OMNINavigator. As with ACT TWO, we aim to create a Gregory’s (Sydney Street Directory) inspired road layout for OmniNavigator. Each of the 900 tiles needs to be touched up in Photoshop and have other places of interest added to look like a Gregory’s. This stuff takes time and it is on the list.
Sorry mate,
I can't fix check/fixx/test the lightmap.
My discredited backside is currently sunning it up in Adeaide 1600 kms away from my mega PC so I guess you'll have to stick to the daytime for now. Trying to sort it out with my laptop would be entirely kamikaze.
Hey,
Starting things off with the 244, but when switching to the 247, the destination display won't change (not through the controller or the 92E options)... When entering the Ziel code it doesn't recognise it, and when I select the route as per the timetable, is just doesn't change.
Also, when finishing the 244, there are passengers still on board after transitioning to stand point from Terminus Stand M ... And the Stand 1 point is to close to Wynard Stand A for it to recognise my departure, even after going around the block.
I want to make sure I am getting things right before I go making any reviews. So any help would be appreciated
Slower internet speeds than Australia. Where?
Glad that you've fixed your installation.Chuck’s going to feed me to the jumping spiders soon. I uninstalled the map as I couldn’t play it once we got to Battle Blvd and The Spit on the 144 (fave route btw) - downloaded it all again last night, re-installed it as I realised my error.
Should of deleted all of chucks objects before hand and splines, now all good! Still got the lightmap issue but, I think I had the overlap of old splines and objects which now I can follow without, Omni Navigation!
So my bad, and apologies Chuck. Still, around Gore Hill, the reloading of tiles brings up the splash screen rather than the normal way of loading tiles, and around Spit Junction, towards the Set down at Gilbert for the 144
Version 1.1 Update includes:
You will need to download all four files and overwrite existing files.
So what is new in Version 1.1
Edited Hofs
Edited Tracks & Trips
Removal of phantom AI from side streets
Some Traffic lights either added or repaired.
Review of some intersection traffic paths.
You will not require any of the previous hotfixes to run this update.