invis_street.sli
spline to match up with the car tracks so AI cars can go along it and you can create your route with it.You would still need to path it up in the custom junction editorIn OMSI, there are a few ways to work around this. You could either look through iomex's roads (if you're using them) and find a roundabout that suits you (they come in like quarters or something) and build up your roundabout. However, you can also get the texture that the road is using, paint a section of the terrain with it, lower all roads to meet ground level without it submerging into the floor (so there aren't any unexpected bumps and rattles when driving) and use iomex'sinvis_street.sli
spline to match up with the car tracks so AI cars can go along it and you can create your route with it.
Hope I helped, if you need any info an anything I said, just reply or look it up.
You don't have to. But if you don't it will mean the cars will drive through each other on the roundabout as if there's no other roads there.You would still need to path it up in the custom junction editor
Yeah, it’s a good idea. Only a few suggestions I gave anyway, I’m still yet to learn how to use junc editors. Is it simple?
Using the junction editor is the only way to make traffic which gives way to other traffic. Vehicles on invisible splines will just ignore each other. The junction editor is pretty easy to use, you lay out traffic paths in exact the same way as you lay out splines in the editor, though it does have a few quirks (as with all things OMSI).
All you need to get started with the junction editor (assuming you have the SDK already installed and working) is an appropriate sceneryobject - most people use a sceneryobject with a simple cube mesh to make it easy to select in the editor. Then you simply add paths to that sceneryobject in the junction editor. You can also add reference splines (which won't show up in-game) to help you line up your paths in the junction editor with whatever you want to connect it to in-game.
View attachment 58445
I want to give way where marked