your in time as Im about to make the dev threadCan I see some pictures?
If not that's completely fine too. ????
Hi ArrivaPulsar!
Now, I have never done anything for OMSI or OMSI 2.
Yet, I have modelled quite a few buses myself. Now, I've always used blender for modelling them, so I suggest you use that.
Blender has got a steep learning curve, but once you get to know how it works, it's pretty easy to work with.
If I wanted to model a bus, I would always search for a Paperbus image of that bus, say an Optare Esteem, then bring that picture into blender (Shift+A > Empty > Image), then choose the paperbus picture, turn it so that the bus on the picture stands on the grid, so move it down a bit, etc; then bring it back a bit, duplicate the image but don't move it, and on one of the two images, at the right under 'Object' (orange cube) tick 'X-Ray', then two down under "Object Color" make it transparent. (bottommost slider.) I'd suggest you choose something like 0.3. So then, I'd always start with a cube, and then just refine it to match the paperbus' shape. For the windows or other details, I'd always use the knife tool (K), to cut the bits out, and then press E, right click and scale it down, and then assign different materials to the different bits. For texturing the buses, I've always used Pixelmator. Here's a picture of the finished Optare Esteem and WIP Optare Olympus inside my own game, in Unity3D.
View attachment 34659
Now, I don't know if that's the best way to do it, people have said that using paperbuses isn't good because they aren't very accurate, but for simple buses that don't have that many curves around the front or rear (like for example the Optare Esteem), I found that it works quite fine.
Also, as I said, all this I have never done for OMSI or OMSI 2, so maybe you'd have to approach it entirely differently.
Anyways, I hope this helps nonetheless, and good luck creating the Wright Cadet!
Thanks! If they aren't clear, sorry.Hi LeylandNationalStagecoach,
Your response seems very good for a beginner like me.
I've tried to follow the steps for the modeling and they don't seem very clear. Would it be okay if you could give me a step-by-step guide how to do the modeling please, or could you redirect me to someone else's guide for the same method.
That would be a great help if you could do that.
Thanks! If they aren't clear, sorry.
OK, so yesterday, I've recorded making the Wright Cadet based off a paperbus, and it took me 1:05:54 to do it.
Here you go, hope this helps: Wright Cadet London Spec #1 1280x720 smaller.mp4
Hi Arrivapulser, thanks for helping. Myself new to making buses making a hard to make bus (the enviro 400 city) the paper thing really helps, anyways thanks a lotHi ArrivaPulsar!
Now, I have never done anything for OMSI or OMSI 2.
Yet, I have modelled quite a few buses myself. Now, I've always used blender for modelling them, so I suggest you use that.
Blender has got a steep learning curve, but once you get to know how it works, it's pretty easy to work with.
If I wanted to model a bus, I would always search for a Paperbus image of that bus, say an Optare Esteem, then bring that picture into blender (Shift+A > Empty > Image), then choose the paperbus picture, turn it so that the bus on the picture stands on the grid, so move it down a bit, etc; then bring it back a bit, duplicate the image but don't move it, and on one of the two images, at the right under 'Object' (orange cube) tick 'X-Ray', then two down under "Object Color" make it transparent. (bottommost slider.) I'd suggest you choose something like 0.3. So then, I'd always start with a cube, and then just refine it to match the paperbus' shape. For the windows or other details, I'd always use the knife tool (K), to cut the bits out, and then press E, right click and scale it down, and then assign different materials to the different bits. For texturing the buses, I've always used Pixelmator. Here's a picture of the finished Optare Esteem and WIP Optare Olympus inside my own game, in Unity3D.
View attachment 34659
Now, I don't know if that's the best way to do it, people have said that using paperbuses isn't good because they aren't very accurate, but for simple buses that don't have that many curves around the front or rear (like for example the Optare Esteem), I found that it works quite fine.
Also, as I said, all this I have never done for OMSI or OMSI 2, so maybe you'd have to approach it entirely differently.
Anyways, I hope this helps nonetheless, and good luck creating the Wright Cadet!
ok slight problemHi ArrivaPulsar!
Now, I have never done anything for OMSI or OMSI 2.
Yet, I have modelled quite a few buses myself. Now, I've always used blender for modelling them, so I suggest you use that.
Blender has got a steep learning curve, but once you get to know how it works, it's pretty easy to work with.
If I wanted to model a bus, I would always search for a Paperbus image of that bus, say an Optare Esteem, then bring that picture into blender (Shift+A > Empty > Image), then choose the paperbus picture, turn it so that the bus on the picture stands on the grid, so move it down a bit, etc; then bring it back a bit, duplicate the image but don't move it, and on one of the two images, at the right under 'Object' (orange cube) tick 'X-Ray', then two down under "Object Color" make it transparent. (bottommost slider.) I'd suggest you choose something like 0.3. So then, I'd always start with a cube, and then just refine it to match the paperbus' shape. For the windows or other details, I'd always use the knife tool (K), to cut the bits out, and then press E, right click and scale it down, and then assign different materials to the different bits. For texturing the buses, I've always used Pixelmator. Here's a picture of the finished Optare Esteem and WIP Optare Olympus inside my own game, in Unity3D.
View attachment 34659
Now, I don't know if that's the best way to do it, people have said that using paperbuses isn't good because they aren't very accurate, but for simple buses that don't have that many curves around the front or rear (like for example the Optare Esteem), I found that it works quite fine.
Also, as I said, all this I have never done for OMSI or OMSI 2, so maybe you'd have to approach it entirely differently.
Anyways, I hope this helps nonetheless, and good luck creating the Wright Cadet!
You need to texture map the model by doing UV maps, This can be difficult so search on youtube, Then you need to bake it again Youtube is your best friend hereok slight problem
how do I add the template?
I think he means the template for reference, not for repaintsYou need to texture map the model by doing UV maps, This can be difficult so search on youtube, Then you need to bake it again Youtube is your best friend here
Ahh ok ????I think he means the template for reference, not for repaints
ok slight problem
how do I add the template?
From @LeylandNationalStagecoachIf I wanted to model a bus, I would always search for a Paperbus image of that bus, say an Optare Esteem, then bring that picture into blender (Shift+A > Empty > Image), then choose the paperbus picture, turn it so that the bus on the picture stands on the grid, so move it down a bit, etc; then bring it back a bit, duplicate the image but don't move it, and on one of the two images, at the right under 'Object' (orange cube) tick 'X-Ray', then two down under "Object Color" make it transparent. (bottommost slider.) I'd suggest you choose something like 0.3.
That was not me! This is my question and @LeylandNationalStagecoach kindly answered it for me.Hi Arrivapulser, thanks for helping. Myself new to making buses making a hard to make bus (the enviro 400 city) the paper thing really helps, anyways thanks a lot
sorryThat was not me! This is my question and @LeylandNationalStagecoach kindly answered it for me.
Thank him please and not me.
It’s okay, I think it’s an easy mistakeI am so sorry
thanksIt’s okay, I think it’s an easy mistake
No need to say sorry!
Yeah, no worries. ????thanks
also where is the x-ray button on blender?
thanks, also where can I find the full iomex's LH pack?Yeah, no worries. ????
On the right menu, click the small orange cube (Object tab).
Then, in the "Display" section (should be dropped down by default) you will be able to find it.
Hope this helps!
Hi,thanks, also where can I find the full iomex's LH pack?