Hi all, I've been working on some GMT and GM Buses repaints for the Fleetline using the SF 31 model (and some external texture tweaks to at least look something like an AN68 even if there's nothing I can do about double doors and too many windows!), but come across an issue with the seat and engine stop textures.
If I don't include a seat texture at all, I get what I can only assume to be the model default (a brownish leather sort of thing), which is fine if this was a Rossendale repaint, but not right for Manchester!
If I copy in the blue LF_chair.bmp from the root of the texture folder, or rename the tartan version in the BoTW repaint and put that in, they also work.
What's baffling, is when I make any changes to either of these, save as 32-bit (like the original file), replace and reload the game, part of the texture shows around the lip of the stairwell as it should, but the seats are shiny metal!
I've also come across an issue with EmgEngineStop.bmp.
As I've got multiple colour versions to go along with different repaints (brown engine bay, Selnec/GM Buses Orange, GMN etc.), I've tried with different filenames in the root of the repaint folder or with the correct name directly in each repaint folder, then specified in the cti as with everything else, but I can only get this file to load from the root of the repaint folder with the original filename - Anything different to this and the only thing that shows is a white square.
As expected, If I don't have a texture at all, the default black with chinese characteres is loaded instead.
Any ideas what's going on?
I also wanted to ask if anybody knew which tga is used for the windows and if there are individual textures for front/rear and side windows, or one for all?
If I don't include a seat texture at all, I get what I can only assume to be the model default (a brownish leather sort of thing), which is fine if this was a Rossendale repaint, but not right for Manchester!
If I copy in the blue LF_chair.bmp from the root of the texture folder, or rename the tartan version in the BoTW repaint and put that in, they also work.
What's baffling, is when I make any changes to either of these, save as 32-bit (like the original file), replace and reload the game, part of the texture shows around the lip of the stairwell as it should, but the seats are shiny metal!
I've also come across an issue with EmgEngineStop.bmp.
As I've got multiple colour versions to go along with different repaints (brown engine bay, Selnec/GM Buses Orange, GMN etc.), I've tried with different filenames in the root of the repaint folder or with the correct name directly in each repaint folder, then specified in the cti as with everything else, but I can only get this file to load from the root of the repaint folder with the original filename - Anything different to this and the only thing that shows is a white square.
As expected, If I don't have a texture at all, the default black with chinese characteres is loaded instead.
Any ideas what's going on?
I also wanted to ask if anybody knew which tga is used for the windows and if there are individual textures for front/rear and side windows, or one for all?
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