A lot of your scene's in that trailer seem to fall a bit short in terms of scenery. I recommend not placing the MC Tree's hedge objects right next to the road and nothing else. This leaves a rather ragged look, and something similar to the level expected from the days of Omsi1. Take a look at some of the upcoming maps open stretches and you will see hardly any use this method. Most of them focus more on roadside shrubs and fencing.
View attachment 7801
In the opening shot, I can see that the pavement just to the right of the bus seems to have mysterious powers of elevation. The fence dead in front of the camera needs to be raised to 0.25m in order to show properly.
View attachment 7802
In the last shot here, you can see that the pavement seems to just have a gap in it, with no form of end either side. Try using Road-Hog123's Prefab Corner Objects, found in the downloads section to round it off a bit. Also, the telegraph wire seems incredibly saggy. it might be worth changing the gradient at each end of the spline to a lower number.
I know this is only the start of your map, which is why I am hopeful that these flaws and errors can be rectified before they become to involved in the map to change. Another thing, is that making your own objects give your map a new feel and quality, unlike anything before, and not just reusing the same old textures and objects. Therefore it would be a real shame to see other area's let it down for you.
Lastly, seeing as you intend to make your own objects, I presume you know a thing or two about textures. Because of this, it should not be to much of a trouble, to re-texture some of your road splines in order to give off something new :tongueout:
Regards,
Kieron
In light of some people recently taking advice in the wrong way, I meant this all in good intentions, and not in any form of offensiveness.