Not until the 2.0 update towards the end of the year.Will A1 be a driveable route
Not until the 2.0 update towards the end of the year.Will A1 be a driveable route
It should be working just fine with the new version. Have you doubled check to make sure you've installed the pack in the correct location? Navigate to one of the folders provided to you by map tools to see if the assets are in there. If they aren't in that folder, you've probably installed BRDP incorrectly. Once you've checked that and the files are in the correct location, we can do further investigation from there.
When it's ready.When will 1.1.1 be downloadable?
Yes, it is.I thought it was pending approval?
They're included with the map, so your installation went wrong somewhere. Try re-installing it.Just upgraded to V1.1 and now I just get sky and one or two people walking around. Done an advanced inspection with BCS (standard inspection found nothing wrong, nor did maptools) and it says missing Sceneryobjects/Bristol Airport/Signs/texture/NoEntry.o3d and Sceneryobjects/Bristol Airport/Signs/texture/TerminalOverhead.o3d
Would these missing files be the cause and if so, where can I get them?
Thanks for your feedback, in regards to these comments:Hi FirstEnviro!
Well, I've had a little more time to drive your Bristol AP map, and my first impressions were pretty much borne out. It's a beta, so obviously more work to be done, but as a map you can just dive into quickly if you haven't much time (without even messing with the Ibus) it shows great promise. Naturally, there are bugs, and I'll list these below (you've probably found most of them yourself). Please note: this list isn't a criticism of your work; just some things I've found that could do with fixing at some point.
1. Some of the AI buses appear to be driven by psychopaths who habitually park on the pavement and run over passengers.
2. I've come across the problem, mentioned by others, that some passengers will get on the bus, punch their tickets, but then walk off the bus again.
3. Also previously mentioned are the 'undulating' road surfaces, especially noticeable in the Long Stay car-park.
4. Remaining with the Long Stay area; some of the corners in that car-park are extremely tight for a bus, especially when you have to change lanes in the middle. Also, the exit lane (after passing barriers) is also very tight where it bears left to the roundabout. Now, I don't know if this is realistic (never having used Bristol AP in real life), but if so, they must have really good drivers in Bristol.
Hope this helps, and keep up the good work!
This update focuses on main bug fixes raised such as route issues.
You are now able to complete the staff shuttle route correctly.
AI buses for the A1 and A4 routes have been added.
There are new dependencies. Please ensure you read the readme included to make sure you have all dependencies installed.
This is now the last update before 2.0, so I hope you enjoy the map before then.
Hi guys, can't seem to work out why but all my maps run fine except for Bristol, I cannot drive near the terminal without the bus beginning to jump up and down violently. I can run larger maps fine, even loading all tiles at the start, however I have turned that off and used reduced multithreading for this map and still not able to drive this map. Any help is appreciated
Thanks
Jacob
I’m not sure of the issue myself as I haven’t experienced it. My only suggestion would be to turn off collisions, but other than that I’m not sure I’m afraid.Hi guys, can't seem to work out why but all my maps run fine except for Bristol, I cannot drive near the terminal without the bus beginning to jump up and down violently. I can run larger maps fine, even loading all tiles at the start, however I have turned that off and used reduced multithreading for this map and still not able to drive this map. Any help is appreciated
Thanks
Jacob
Thanks I will give that a tryI’m not sure of the issue myself as I haven’t experienced it. My only suggestion would be to turn off collisions, but other than that I’m not sure I’m afraid.
Hi guys, can't seem to work out why but all my maps run fine except for Bristol, I cannot drive near the terminal without the bus beginning to jump up and down violently. I can run larger maps fine, even loading all tiles at the start, however I have turned that off and used reduced multithreading for this map and still not able to drive this map. Any help is appreciated
Thanks
Jacob
What times does the A1 leave the terminal?
00:32 | 00:52 | 01:22 | 01:52 | then hourly until | 04:52 | 05:22 | 05:52 | 06:12 | 06:32 | 06:44 | then every 12 minutes until | 08:32 | 08:46 | 08:59 | 09:13 | then every 12 minutes until | 15:37 | then every 15 minutes until | 19:22 | 19:35 | then every 20 minutes until | 21:15 | 21:32 | then every 20 minutes until | 00:12 |
Probably all the cars lol. If its that much of an issue for many others I may release a quick patch. But only if I get quite a few people reporting this. This is the first I've heard of it so not sure if anyone else if having the same issue.The map is still laggy by the old terminal roundabout and the A38 towards the silver zone. It was not laggy in the first version.