Blender Export (1 Viewer)

May 2, 2016
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Hello All,

I have been working on this Bridge using omsi splines export.x to Blender to reduce tri count. However after reducing from 4,100 to 1,288 tri and then exporting back to omsi to see how it would look.

When looking thought object some of the sides dissappera, I have also tried Recalculate out/in and Flip Normals?

7a1ef83e9cc5e25825d47093d6185737.jpeg

7a1ef83e9cc5e25825d47093d6185737.jpeg
7a1ef83e9cc5e25825d47093d6185737.jpeg

All advice welcomed.

Thanks.
 
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Solution
After trial and error & your help with backface culling,

I have found that after grouping item and not flip the normals/out and have been back and forth trial/test. Found the model does show correct normals (nearly all faces are wrong way round, which is why if I flip one way or another it didn't shown) but its time consuming to correct it all.

whistlehead

Alias Mr Hackenbacker
UKDT
Add-on London Team
Dec 10, 2015
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Sometimes Blender seems to get a little confused about normals. Have you tried applying rotation and scale? Select the model in Object mode and hit ctrl+A. That can often reveal a few issues with normals which hadn't shown up before. Then you go back into edit mode and recalculate the normals as before.

Another thing you can do is in the right hand toobar in the 3d viewport, you can select "backface culling" under "shading" which will show you the normals as they will show in OMSI.
 
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May 2, 2016
140
4
158
After trial and error & your help with backface culling,

I have found that after grouping item and not flip the normals/out and have been back and forth trial/test. Found the model does show correct normals (nearly all faces are wrong way round, which is why if I flip one way or another it didn't shown) but its time consuming to correct it all.
 
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