In your AIlist. The group that is "Paignton - 35" needs to have "BotW v2.9" and not "BotW 2.9 AI"
So as an example:
[aigroup_depot] Paignton - 35 BotW v2.9
Yes, that is already like that :/
In your AIlist. The group that is "Paignton - 35" needs to have "BotW v2.9" and not "BotW 2.9 AI"
So as an example:
[aigroup_depot] Paignton - 35 BotW v2.9
Then they should be using the correct destinations then. Like I said, feel free to send me your ai list and folder structure of the mmcYes, that is already like that :/
Don't multiply the black, and add your paint layer underneath the black layer. Then, merge the black layer to the paint layer before merging the paint layer to the Body layer.Have to say, its a well-built bus, but it's definitely got the most piddliest of templates for a UK OMSI bus I've ever worked on.
I'm using paint.net to repaint this bus, and I've imported both the main body template and the 'colour' layer of that template for the 8.9m variant. I have a repaint layer and the 'colour' layer set to Multiply, the repaint layer is above these two body layers. However, when I paint on the paint layer, it goes over the black parts of the 'colour' layer, like this:
View attachment 53533
How do I correct this? Or am I not using the layers right at all? Cutting out parts of the repaint using the Magic Wand just creates jagged edges that show through as white on the repaint layer.
N.B. Yes, I'm using a black background for the repaint, tidies up the repaint a little more nicely. Wouldn't think it's behind this mystery isssue, though.
I have sorted it now by using the older BotW v2.9.hof file and ammending it with the *K and *L but it doesn't have flashing displays anymore just static but that is fine for meThen they should be using the correct destinations then. Like I said, feel free to send me your ai list and folder structure of the mmc
What I do is place the main layer set to multiply at the very top, and the color layer set to normal immediately below. You should still have the shadows on top without the livery going through the windows.Have to say, its a well-built bus, but it's definitely got the most piddliest of templates for a UK OMSI bus I've ever worked on.
I'm using paint.net to repaint this bus, and I've imported both the main body template and the 'colour' layer of that template for the 8.9m variant. I have a repaint layer and the 'colour' layer set to Multiply, the repaint layer is above these two body layers. However, when I paint on the paint layer, it goes over the black parts of the 'colour' layer, like this:
View attachment 53533
How do I correct this? Or am I not using the layers right at all? Cutting out parts of the repaint using the Magic Wand just creates jagged edges that show through as white on the repaint layer.
N.B. Yes, I'm using a black background for the repaint, tidies up the repaint a little more nicely. Wouldn't think it's behind this mystery isssue, though.
don't like the repaint template, absolute pain to work with
i did the copy and multiply but the panel lines are underneath the colour chosenHow so? I've found it quite easy, maybe we can help ya!
i did the copy and multiply but the panel lines are underneath the colour chosen
View attachment 53611
This is how I use the template. Layer 3 is the blackout windows from the - Colour template, Layer 2 is an empty layer set to Multiply and Background is the standard body template, set to normal.
Just me tho
Will this work for tinting the window glass
Will this work for tinting the window glass
Stop/start can be activated for any of the buses, as long as the setvar has_stopstart is set to 1 or 2 in the repaint's .cti file. More information on stop/start can be found in the readme.Is there a way to get the engine start/stop working? Im probably missing a key thing but yeah..
CheersStop/start can be activated for any of the buses, as long as the setvar has_stopstart is set to 1 or 2 in the repaint's .cti file. More information on stop/start can be found in the readme.
Repaint area of the busCheers
Where will I be able to find this file?