Hello all, I'm trying to convert the .skp file to a .x file but how am I supposed to do this? I know @whistlehead did it for Cotterell, however I'm struggling quite a bit.
Righty, quick update - I've managed to export it etc but when into the Omsi editor the buildings have been flipped and the object appears on a strange angle, meaning I have to pitch it by 270 degrees.
You will need to import it into Blender first, re assign all the textures and then export it as .x right handed and deselect the flip 90 degrees option
Exported as right handed x file is done. Just imported it into Omsi editor and I get a lovely looking building!! Still need to put the bank 270 degrees in though.View attachment 1464
OK... quick update. Managed to get a building in but it's got transparent textures, which appear white when imported to OMSI. Is there any solution to this?
OK... quick update. Managed to get a building in but it's got transparent textures, which appear white when imported to OMSI. Is there any solution to this?
In the .sco file, you have to list every instance of a transparent texture and mark it as transparent, like this:
[matl]
texturename.tga
0
[matl_alpha]
1
[matl]
texturename.tga
1
[matl_alpha]
1
[matl]
texturename.tga
2
[matl_alpha]
1
[matl]
anothertexturename.tga
0
[matl_alpha]
1
[matl]
anothertexturename.tga
1
[matl_alpha]
1
etc. Hopefully you can see the patter. Unfortunately the Sketchup>Blender conversion process does this really badly (it's one of the main downsides of using Sketchup for buildings) so you have to repeat this for every single use of a transparent texture, not just for each individual texture.
OK, I've had another look in the Sketchup file and the transparent files are transparent... I've also looked in at the texture files and the bits that are meant to be transparent are too. So how do I change the files from .bmp to .tga and do the same in Blender or Sketchup?
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