If you look at the last trip in the editor, the last trip is likely a different colour, because its a different trip, to the same place.
Map developers sometimes do this on the garage run to prevent passengers from entering and going on the garage run with you.
The blinds normally go in 'OMSI 2\Vehicles\Anzeigen' and then you add the path to your blinds in that folder under RLB texture in HOF suite, under destinations
The trip before hand probably goes to the same place but a different bus stop with a different id code, hence the garage run doesn't show.
Show all will work, but that's not the correct way to go about it, as you wont get a 'smooth transition'.
Those repaints haven't been updated since July 2021.
The MMC has had some major updates done to the model since that date.
The repaints wont work with the current version unless Ross releases an update.
Thanks for reply.
It would be good if you could do that thinking; as I always play with logs off for better performance (it does make a difference).
For now I'm telling OMSI that a map is loaded/unloaded ie by manually adding 'Information: Traffic loaded/unloaded' into the log file.
As for...
Your real-time program, some suggestions...
-Does it rely on the OMSI log file? Because unfortunately it does not work with -nolog parameter set up, can that be fixed? I just glanced at the code at it seems it's only required to see if a map has been loaded, is there no other way?
-Can we get...
Did anyone notice how the map has been made, they have modelled everything? I mean the buildings are attached to the road, I can't see how that would help with the performance.
I don't actually drive often I just ride on the AI, I noticed in a lot of the free UK maps the AI buses get stuck when they pass each other, because the roads are too small, hope that wont happen in London
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