Sceneryobject Creation Utility

Beta Sceneryobject Creation Utility 0.3.4

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Required Downloads
SketchUp Make 2017: Download All | SketchUp
OMSI SDK Tools: [DE+EN] [OMSI] Download-Links Doku, SDK, SDK-Tools, DIN-Fonts - Marcels OMSI-Forum
Blender v2.79: Index of /release/Blender2.79/ (blender-2.79a-windows64.msi for 64-bit Windows)

Import sceneryobjects in one click!
Note: requires Blender v2.79 (or another version with the .x exporter)

This is a program to make creation of sceneryobjects easier - it allows you to create sceneryobjects from model files without having to touch a text editor. This tool automates the conversion process and writing the .sco file, so all you have to do is select the source file and hit go. No more writing config files or manually moving texture and .o3d files all over the place!


Blender v2.79 (.blend) and Collada (.dae) files are supported.

This tool was originally intended to make it easier to convert assets from online repositories such as the SketchUp 3D Warehouse (3D Warehouse), but I have found it to also be a very useful part of a Blender sceneryobject creation workflow.

  1. Extract the .ZIP archive to a local folder. Do not separate the contents of the .ZIP archive.​
  2. Make sure you have the required programs installed.​
  3. Run the conversion utility executable​
  4. Make sure all the system parameters are set (navigate to the appropriate program folder and select its executable - this setting is saved for the next use)​

  1. Save a blender v2.79 file with the meshes and materials you want to convert​
  2. Load the .blend file in the utility​
  3. Set a friendlyname (in-editor name) for the object and a name for the .sco file​
  4. Set the object groups (these control the file tree in the OMSI editor)​
  5. Choose an output folder (A good place is OMSI 2\SceneryObects\YOUR USERNAME)​
  6. Hit convert​
  7. Wait until the completion popup appears​

  1. Download an appropriate file from the 3D Warehouse in SketchUp 2017 format​
  2. Extract the .zip archive to a suitable location​
  3. Use SketchUp to convert it to a .dae file​
  4. Load the .dae file in the utility​
  5. Set a friendlyname (in-editor name) for the object and a name for the .sco file​
  6. Set the object groups (these control the file tree in the OMSI editor)​
  7. Choose an output folder (A good place is OMSI 2\SceneryObects\YOUR USERNAME)​
  8. Hit convert​
  9. Wait until the completion popup appears​

  • Special material properties (eg envmaps, nightmaps) still need manually editing in the resulting sco file. This will not change in the future.​
  • Transparency will probably cause issues with render order - nothing I can do about this, if you have objects with lots of transparent parts you will probably be better off importing them manually​
  • Very little in the way of error checking or crash handling.​


Check the FAQ for further information.
Improvements are planned but for now this is a perfectly functional utility which should help allow a bit more flexibility with objects in maps.​
Extension type
File size
261.2 KB
First release
Last update
4.50 star(s) 2 reviews
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Latest Reviews

This has saved me so much time and is also very easy to use, especially with direct 'Blender-to-OMSI' coversion in the new updates - thanks a lot!
Great tool. Having some issues with it though. I exported my .dae file from sketchup and the textures come out as .jpg. When I convert it, it throws a debug error saying it can't find the .dds textures in the temp folder it made. There are no textures that show up in the temp folder anyway. Any idea on how to fix this?